This function reverses 3D polyline coordinates leaving xyz values in not changed order fe:
(x1 y1 z1 x2 y2 z2 x3 y3 z3) --> (x3 y3 z3 x2 y2 z2 x1 y1 z1)
Code:
;;; ================================================= ;;; REVERSE_3DPOLY_COORDS_v1_00.LSP ;;; ;;; Written by Andrzej Kalinowski ;;; v1.00 - 20.10.2017 ;;; ;;; This function reverses 3D polyline coordinates leaving xyz values in not changed order fe. ;;; (x1 y1 z1 x2 y2 z2 x3 y3 z3) --> (x3 y3 z3 x2 y2 z2 x1 y1 z1) ;;; ;;; ================================================= (defun REVERSE_3DPOLY_COORDS (primary_cords / rvrsd_cords ) (setq rvrsd_cords (list) );setq (repeat (/ (length primary_cords) 3) (setq rvrsd_cords (cons (caddr primary_cords) rvrsd_cords) rvrsd_cords (cons (cadr primary_cords) rvrsd_cords) rvrsd_cords (cons (car primary_cords) rvrsd_cords) primary_cords (cdr (cdr (cdr primary_cords) ) ) );setq );while rvrsd_cords );defun
Download file: REVERSE_3DPOLY_COORDS_v1_00.LSP
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